Tuesday, 26 August 2008

Capture and Escape

Setting off from town with out any outside aid the group think they can scout the area locate the ruins and determine the level of threat posed to the town by the marauding kobolds

Not far out of town the group is ambushed by a group of well armed kobolds, use the same tactics that served them well with the last time the group, the hero’s leap into the action the cleric surges forward the thief steps in to the trees and quickly emerges in the thick of fray behind the unsuspecting creatures and the wizards utters spells under his breath, and the ranger readies his bow on the most dangerous target,

Heartbeats pass swords clashing on shield and scale, arrows and magic bolts streak into the distance but the kobolds spears and javelin strike a much closer home, trained and much tougher well organized these creatures put up much more of fight. A dark robed cleric leads sortie bolstering his wounded combatants keeping them in the fray.

The thief is overwhelmed dragged the ground assaulted from all sides, the shock of the bloody carnage makes the clerics faith waver and miscast her rallying healing prayers, with out the correct intonation the words have no power,

The creatures surge forwards with cover from the undergrowth, the party is split no one is spared grievous wounds, slipping into the Feywild the elves of the group regain consciousness and use there teleportation to slip away wile the kobolds capture there friends,

Stealthily Buffy and Alander stalk the kobolds as they take there companions in chains cross country into the wilds, thought not understanding there draconic language the party fear if they do not act fast the creatures get to there lair where they will probably have larger numbers and there captured comrades will be sold into slavery or worse eaten, the of the party are hesitant as the creatures are on the look out for the one’s that got away they quickly make there way to a hidden underground lair as the base of the Shadowfel keeps ruins,

Finnan and alder waken in chains in small cubical stone cells with long rusted iron bars,
They are taunted by a hobgoblin thought they are too dishevelled from the battle the hobgoblin and kobolds start to celebrate there recent victory and new slaves they expect to sell on the at the Bloodreaper clans next visit

At dawn Buffy and Alander sneak in the complex past a few goblin guards at dawn the goblins are more subdued and fail to notice the intruders,

Finnan and Ranger prepare there escape they each managed to over come the ancient locks on there cells and realise there is also an incarcerated goblin cell mate called Splug,

Just are they release there own door mechanisms the doors to the prison burst open and in come Bluff and Alander ,

Using magic to mask there sounds and illusion on the lighting Finnan causes distraction and hides the sound of fight from the rest of the complex, Buffy and Alander quickly dispatch the groggy and drunk captors, re-arming they stalk in the rest of the complex rather then head straight for the exit they realise this is the complex they where destined for

thought wounded at a bit battered they decide it would be better to act with swiftness of surprise and finish this goblin threat once and for all, with out knowing the numbers they prepare to assault the strong hold from with in hopeing to find the goblin tribal leader and putting an end to his plans and escaping alive


Resting enough to tend the worst of there wounds the party decided to leave the few guards by the entrance and they begin warily check the other corridors for signs of life,

they indeed find more goblin life, not expecting an attack the 1st few goblins fall quickly and quietly with out raising an alarm while deciding what to do with the bodies they party are interrupted by a wondering goblin who wails his surprise!

The whole complex is alerted the sound of booted feet with guttural swearing and shouts echo’s thought the complex yet again caught between several groups the adventures prepare to fight for there life and expect not to be taken for prisoners this time!

Newly awoken goblins surge forward, the Ranger blocks the doors way preventing an over powering swarm of creatures,
Finnan evokes his most powerfully spell a glowing spear of elemental fire under his control he like wise directs this ball into a door way and room, scorched flesh and scream are left in its wake,

Buffy and Alander are face with a kobold mage and a large fat wart covered goblin the exchange of fire arcane and shadow dagger and bolt goes on for an ages kobold and goblin bodies litter the halls more well armoured goblin guards arrive which prove more of challenge, Celestial prayer energy from Alander keeps the party on its feet thought they waver they manage to turn the tide and seeing his minions fall the Fat Goblin Balgaron flees with his mage in to a secret passage, the flaming elemental balls sets fire to its surroundings, smoke fills the rooms, using his telekinesis powers Finann manages to obscure the group from a shower of arrows briefly though there leader has fled the goblins are defending there home and the archers and guards press the fight, buffy blades flash across several goblinoid throats and the adventures group push back the assault leaving dead goblin corpses piled high they barricade them selves in a secure room, praying the assault will not be renewed soon

They prepare to have and unsettled rest.

Sunday, 6 July 2008

Unfolding the Adventure of the Forgotten Realms, Cormyr, Winterhaven

One summers morning 4 friends meet in the Silver Unicorn, a tavern in Fallcrest a new town in the forgotten realms campaign setting, situated in Cormyr close to the Thunder peaks, a dangerous Orc, Dragon and other monster infested place a border of the more civilised lands that are patrolled by the Cormyrs defensive force the Purple dragons, but the rich and fertile farming land makes this a risk worth taking for the Fallcrest and Winter haven are small communities of self reliant people an outpost of light in the dark world

Our hero’s feeling like not much is going on in there mundane lives they decide to set about there paths and leave there home town, Individually at first.

Altair a half eleven ranger skilled woodmans and deadly with bow and sword alike takes a commission from a local lord Rigel to scout the land around the thunders peaks and report any finding of ruins and keeps, and even help clear and monster infestation so Rigel can mount a archaeological investigation, no certain facts where given just sortie in to dangerous lands to access the situation.
(What are lord Rigels motives?
What’s he expected to find/Face?)

Buffy a mercenary elderain female seeks new an exiting location in the prime world and to claim what ever treasure she find in the name of her family, skilled in stealth and deadly strikes she’s not above hiring her arms skills out to the highest bidder especially if it takes to wild new locations
(Not a piety thief but not above looting corpse and robbing forgotten graves)

Alandar a Cleric of Tyr and justice, being a skill with weapons and the ways of the world he is a diplomat ambassador of the faith, where books, words and chats fail he’ll step up with rallying call and lead his companions to a more virtuous path, currently he been give a mission of the church to track down a rogue sect of a evil cult that had been seen travelling to Winterhaven and lost track of
(Who is Kalael? Whats he capable of? Whos he working with? Whats he working towards?)

Finnanne a wandering gypsies Halfling wizard can turn his hand to anything he currently seeks to find an old mentor, and is also collecting dragon lore, items and stories
(What moral ground will he walk in order to achieve power?)

Each comes to the regular Tavern for the regular weekly beer and gossip bard fulled party to tell his companions his plan to leave and as they discuss there plans to leave the town they discover there travelling the same way, they plan to leave together and the miss the headline act bardic act of Clanfae that very next night

The next night and instead leave the relative safety of the wall town behind and head on the out on the road, planning to stop in a Tavern stead road house over night before reaching Winterhaven

On the road they are attacked by a small band of shifty Kobold bandits, its nearly a fight to the death with Buffy getting mortally wounded blinded by range she presses the fight even when brought back from the brink of unconsciousness by Alandar, her unstopped fury is almost quelled again when at the last moment Altair send a carefully aimed arrow between her and the final frenzied kobold

Shocked that there 1st outing was so deadly some being to down leaving the comfort of the weekly tavern and bard song, but they patch up there wounds and continue to the safety of road side tavern

There night is not a peaceably one either they arrive at the “Gilded Lady” a fortified road tavern with a wooden palisade around a stable, a smithy, a well, and a ruined tower

The tavern’s quite is disturbed when a group of Sembian ruffians, they attempt to distrac the taverns local patrons telling them to check on there horse or seek business else where, our party ignores the ruffians who begin to taunt a middle again patron keeping him self to him self, taking offence the party stand up for the outnumber man, Alandar trys to talk down the leader, No strong argument was put forward, no offer of money or consequenses so the talk only leads to further enrage bands leader to turn his blade upon them,

things go badly for the ruffians quickly and they attempt to flee only the leader Yorik Grayson escapes, but they manage to capture and question one of the gang who was only a hired hand, the group end her evil ways a disquietingly sickening act.

The middle aged man a priest name Gavin, asks the party to travel to Winterhaven and seek to aid the local priest Lorana, who they believe has uncovered a plot of the sinister Shar , through visions and dreams during her communion, Gavein hope to seek aid from a larger city while the heroes investigate and help bolster Loranas ranks,

The group also learn rumours of a White dragon and his kobold clan plaguing the road they arrive in winter haven the next day the towns militia guard are training then they arrive

The spend the day settling in to town and meeting local people, (no new people have joined the town for at least 5 years)

Priest(Lorna) - she had dreams of undead riseing up attacking the city, dark symbols she believe a cult of Shar has stirred up trouble but has no proof,

Lord(Padraig)- trusted and capable leader - does no believe resources should be wasted on dreams

Captian of Arms,(Jerik)

Talkative Elder(Elan) knows of dragons, know most of the locals, and its histories

a Rude Ranger(Niren), she accepts company in the tavern grudingly

and Feisty Dwarvern smith(Coalstriker) woudl be willing to join the party test out his weapons knock up a few kobolds and bring back trade to the town, make a name for his weapons.

They Find that Finanna's mentor Dooven was seen here not long ago but has no been seen for some time, last seen heading south west.

Finanna also makes a few finds and directly helps him self to some items from Lord Padraig armoury

They find maps to a dragons disputed burial ground and also a supposed hide out of local kobolds
So next week do they set out for one of these or try and find the keep or find more infomation about the town and its locals

Bards tales tell of Brave Dale champions helping refugees escape the Shades tyrinical clutches or surviving treks though the Thunderpeaks facing fearsome foes, most recent news is of a paladin of light travelling on behest of his church to the frontier to deal a blow to the force of darkness
And Bards also tell of Lost magic towers to whom no owners have not been seen since the spell plague 100 years before and the treasure said that may still linger
Final Bardic news is of a Grand Celebration of a Halfling lords birthday up and coming